Apresentação da exploração realizada pelos estudantes de Currículo e Conteúdos Digitais, do mestrado em Educação e Formação, especialidade de e-learning e formação a distância.
Princípios para o desenho de estratégias de aprendizagem gamificadas…
Gamification can increase users’ engagement with a system. In education, particularly in Higher Education, this strategy has been advocated as promoting students’ engagement with a course. Despite a growing body of research on the potential positive effects of gamification in learning contexts, the design of gamification still lacks inputs from educational theories and knowledge. In this presentation, we propose a list of pedagogical principles and a model of implementation that can assist teachers and other educators in the gamification of their course units. We also hope to contribute to improving existing gamification experiences and to create evaluation instruments.
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